If you have questions about any of the things I discuss or you want to know about something you thought was in there but I didn’t cover, leave me a comment below.Īfter I’ve had my piece I’ll give you my final thoughts on the book and then it’s up to you to decide if you want to buy it or not. I can’t possibly do it all justice so I’m going to really try and focus on the things that I felt were worth noting the things I’d want to know if I was reading a review of the 5e DMG. The DMG is massive and there is a lot of great material here. I’m going to go through the highs and lows of each chapter. If you’re planning to stick with 5e then there’s no question, you’ll want this book. It is 320 pages of everything I was expecting from the 5e DMG. It’s finally here: the third and final core book for 5e D&D – the Dungeon Master’s Guide. It also provides some details and considerations for how gunpowder and firearms work. provides details for Renaissance weapons: pistol, musket, bomb and smokebomb. The 3.5e Dungeon Master's Guide has some rules for firearms in the Building a Different World section (p144). If you’re planning to stick with 5e then there’s no question, you’ll.
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